Not only should you use these on crystals for faster clearing, but use these on the boss’s initial spawn point to start him off as low as possible. You can also sometimes get away with 4 miens and a single M1, if you’re lucky. You can at base hold 10 mines, and on the first map it takes 5 mines to break one Time Crystal if you toss the mine RIGHT onto the crystal. Also good for taking out the last few hits of a Time Crystal’s Health, but do NOT use it for the whole thing if you can help it. I honestly haven’t done the math and recorded the data, but more often than not hold up and charge all your shots just to make sure you can hit the boss or any larger enemies in your way. In particular, Preon Accumulator can oftentimes just one-hit the boss on earlier waves. These will either shread your boss, or consistently allow you to deal much more damage to the boss and nearby minions. Your choices here, in order from best to worst are: Preon Accumulator, Occular HUD, The Backup, Disposable Missile Launcher, and Glowing Meteorite. Take these if at all possible, but keep in mind that some (Dio’s Best Friend, 57 Leaf Clover, Brainstalks) are significantly better for the long run, not your speed run. Honestly, most all of these items increase damage, or allow you to heal much more effectively. Makes more vertical maps MUCH easier to traverse, and is typically faster than double jumping if available. Anything that is a SIGNIFICANT movement speed bonus is always a plus. Not effective during the boss fights, but otherwise a runmaking item, especially if the teleporter is far off. Considering that you’re going to be out of combat as much as possible, this allows you to get otherwise risky items based on the time investment worth it. However, it’s by no means necessary, and getting both the cell and the active are both time-investments in each run. If you have a damaging active item, or an active with a low cooldown, this can absolutely SHRED certain bosses. Risky but potentially run-making item right here. Same thing applies to Paul’s Goat Hoof, but the sprint bonus is more beneficial overall since you’re not going to have many times when you’re sitting down and fighting, especially considering how much money time crystals grant you. Having more than 7 does not make the effect more effective on most characters, including the engineer.ĭepends on the map, but if you’re on a larger map, this can make all the difference as to if it’s worth getting certain further items for your build. If the trial is long enough to allow you to get 7 in one run, every hit will apply a full stack of bleed, meaning your basic attack will start dealing SIGNIFICANTLY more damage over time, especially when charging a volley. Not nearly as good as other items, but the bleed chance on your turret hits will allow for you to keep up more consistant damage on your targets as much as possible. It also affects your turrets as well, but your turrets get easily distracted by fliers and minions, so don’t always expect them to be doing much unless they’re RIGHT on top of the boss. It’s a free extra percent of damage going to the only place where your damage needs to go, right to the boss. These things SHREAD bosses, even in the base game. This does mean, however, that your turrets should ALWAYS be placed as close to the boss as possible, as the boss spawn will always be in the same static position. This means they will ALWAYS BE UP, and always DEALING damage. This means that as they cannot move, they will ALWAYS form a healing field around themselves, and can serve as healing stations for yourself, as WELL AS allowing them to heal EACHOTHER. See, your turrets (Activated on R) act as copies of your items with a medium speed gun turret. Well, this is BY FAR one the BEST healing items in the game, especially for the engineer. Wait, you just said you need items that deal damage. This means you want items that boost your DAMAGE, or keep you alive long enough that all you need to do is FOCUS on damage. Unlike the base game, killing the boss before the teleporter charges will automatically finish the teleporter charge. Now, so far, all prismatic trials involve 2 steps: Destroying 3 Time Crystals and then activating the teleporter. All items within the item pool are spawned without needing to unlock them first, so a general familiarity with items is all you’ll need past this point. Nothing else needs to be unlocked, however. This can be done on drizzle, but it’s probably better to do it on rainstorm just to get practice with the difficulty type, as all prismatic trials so far have been on rainstorm, and may possibly be on monsoon later on. Not super hard, you need to complete 30 levels overall. For starters, you’ll need to unlock the engineer.
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